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Bump map vray 3 rhino11/20/2022 ![]() ![]() Mirror U/V – Mirrors the texture in the U and V direction separately. Default color is found in Parameters > Color Manipulation. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. Tile U/V – Tiles the texture in the U and V direction. Rotate – Rotates the texture (in degrees). Offset U/V – Controls the texture offset in the U and V direction. Repeat U/V – Determines how many times the texture is repeated in the 0 to 1 UV square. A value of 1 takes the first available channel. UV Channel/Set– Specifies the index of the mapping channel data to use. Mapping Source – The texture uses an external UV placement source. Environment – This mode is applicable if the map is connected to an Environment slot or a Dome light. ![]() Type – Controls how the texture is positioned on the geometry.ĢD (UV Channel) – The texture uses the object UV coordinates. Spike – Each color dominates only its immediate area, falling off shortly after. Smooth – Values are interpolated along a bell curve, each color dominating the region around it before blending to the next colorīump – Values are interpolated along a sin curve, based on luminosity values. ![]() Linear – Values are linearly interpolated in RGB color space.Įxponential Up – Values are exponentially interpolated from left to right, each color dominating the area between it and the next one.Įxponential Down – Values are exponentially interpolated from right to left, each color dominating the area between it and the previous one. Changing the option changes the color transition curve between the control points. Interpolation – Changes the color interpolation method. Tartan – Creates a gradient with a plaid pattern. UV – A gradient changing along both U and V directions.įour Corner – A gradient that transitions linearly between colors assigned to each corner. Radial – A gradient with a radial transition.Ĭircular – A gradient with a circular transition.īox – A gradient with a box radial transition. U – A gradient changing along the U direction.ĭiagonal – A gradient with a diagonal transition. V – A gradient changing along the V direction. Changing the Type does not affect the color and position of the control points. Type – Controls the direction and shape of the gradient ramp. When the gradient is manually changed, the Custom preset is automatically selected. ![]()
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